Creating graphics for Xbox 360 live community game, 'The Great Easter Egg Hunt'
Physics objects
My next task was to revise a batch of objects such as rubber, metal, ice and wooden blocks and boxes.

Continuing the sweet-tooth theme, I included some tasty nibbles such as a donut, a cupcake and swiss rolls. I made full use of the path tool and layers for these so that colours could be changed quite easily if required.

A tile and a couple of animation states created a hamster-powered conveyor belt, again, created in Photoshop.

Enemy characters
The Easter bunny's enemies run on wheels and had to be reversible so that they could move in both directions. I built the bodies and separated the heads out so that they could be applied to either end of the body. Other enemies were created in parts that could be manipulated independently by programming.
